
Quadrupeds can carry heavier loads than bipeds can. A smaller creature can carry less weight depending on its size category, as follows: Small ×3/4, Tiny ×1/2, Diminutive ×1/4, Fine ×1/8. A larger bipedal creature can carry more weight depending on its size category, as follows: Large ×2, Huge ×4, Gargantuan ×8, Colossal ×16. Favorable conditions can double these numbers, and bad circumstances can reduce them by half or more.īigger and Smaller Creatures: The figures on the table are for Medium bipedal creatures. While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).Ī character can generally push or drag along the ground as much as five times his maximum load. A character’s maximum load is the highest amount of weight listed for a character’s Strength in the heavy load column of the table.Ī character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it. Lifting and Dragging: A character can lift as much as his maximum load over his head. If your character is wearing armor, use the worse figure (from armor or from load) for each category. Carrying a light load does not encumber a character. A medium or heavy load counts as medium or heavy armor for the purpose of abilities or skills that are restricted by armor. Like armor, a character’s load affects his maximum Dexterity bonus to AC, carries a check penalty (which works like an armor check penalty), reduces the character’s speed, and affects how fast the character can run, as shown on Table: Encumbrance Effects. Depending on the character’s carrying capacity, he or she may be carrying a light, medium, or heavy load.

Compare this total to the character’s Strength on the table below. Doing so is most important when your character is trying to carry some heavy object.Įncumbrance by Weight: If you want to determine whether your character’s gear is heavy enough to slow him down more than his armor already does, total the weight of all the character’s items, including armor, weapons, and gear. If your character is weak or carrying a lot of gear, however, then you’ll need to calculate encumbrance by weight. Unless your character is weak or carrying a lot of gear, that’s all you need to know the extra gear your character carries won’t slow him down any more than the armor already does. Encumbrance comes in two parts: encumbrance by armor and encumbrance by total weight.Įncumbrance by Armor: A character’s armor determines his maximum Dexterity bonus to AC, armor check penalty, speed, and running speed. These carrying capacity rules determine how much a character’s equipment slows him down.
#Pathminder dos program windows#
Westlake Data released a version of PathMinder designed for the Windows 3.1 operating system called PathMinder Does Windows, but it met with little critical or commercial success.Pathfinder Roleplaying Game Core Rulebook

PathMinder suffered a terminal decline after the widespread usage of Microsoft Windows.

PathMinder had several key features which contributed to its success, including a virtual loader that required only 4kb of RAM when other programs were running, an important feature when less than 640kb of RAM were available on systems of the day.Ī version of PathMinder was independently developed in 1988 to run on the CP/M operating system. The program filled a required niche in the market, as DOS shipped with no graphical file manager, until the generally unsuccessful DOS Shell that was provided with MS-DOS 4. PathMinder was the first DOS shell to incorporate an integrated text editor, the first to include an application manager, and the first to include activity logging.
#Pathminder dos program Pc#
PathMinder won numerous computer industry awards and product comparisons, and was nominated for PC Magazine's Technical Excellence award. This article needs additional citations for verification.
